![]() I'm confused what's so un-optimized about Cleric 3 / Wizard 3 / Mystic Theurge 10? Yes you lose 3 caster level (more in another) but dual casting at 10 seems stupid overpowered. I think it's a fun build to toy around with, at any rate. Not really as effective as a straight wizard, but then again, nothing really is. ![]() You can be surprisingly effective with just those, even if you can't bring out the heavy hitting abilities with as much effectiveness. Spells like the Walls, Summoning, Buffing, that kind of thing. witch doesn't really add much), but concentrate on preparing spells that don't depend much on CL or DCs. My advice is build a wizard/cleric or wizard/druid (depending on which spell list you like more. Honestly, I don't blame them for it, considering all the early-entry PrC cheese that annoyed me in 3.5, but it does limit your options for the theurge. So I wouldn't really expect any loop holes to get around it in the future. When/If Pathfinder has early entry tricks and/or another Dual-Casting PrC then Wizard will probably be the better choice.I think the PF design team is really against allowing early entry for prestige classes, especially when they're built around being obtained at a certain level. You'll be behind on both but if the rest of the party is playing crappy classes it won't matter that much once you get past the low levels. Though I'd advise to pick a dominant side, and focus on that side more, grab more non save reliant spells for the other side. The Magical Knack trait can help with giving you a +2 to caster level for each, but you're still down 1 spell level and 1 caster level, which hurts bad.Maybe I'm wrong here, but I believe you could only apply magical knack to one class only? Because of the fact you can't use the same type of trait?Īnd on the general topic, you optimze a Mystic Theurge the same way you do a wizard, good casting score, picking the good spells, good items etc. Great, but that's for 3.5 - the OP specified Pathfinder.Īs far as PF, the designers have ruled out Magical Lineage -> Heighten from allowing early entry, so you're stuck with Wizard 3/Cleric or Druid 3(Unless you want to use Sorcerer or Oracle, which causes you to lose another level, so generally a bad idea there). The Magical Knack trait can help with giving you a +2 to caster level for each, but you're still down 1 spell level and 1 caster level, which hurts bad. Unless you plan to take this char well past level 10 you may not want to play this kind of character at all.Great, but that's for 3.5 - the OP specified Pathfinder.Īs far as PF, the designers have ruled out Magical Lineage -> Heighten from allowing early entry, so you're stuck with Wizard 3/Cleric or Druid 3(Unless you want to use Sorcerer or Oracle, which causes you to lose another level, so generally a bad idea there). ![]() Unless you plan to take this char well past level 10 you may not want to play this kind of character at all.Īt low levels you will be very underpowered. You'll need to take it twice, once for each class.Īt low levels you will be very underpowered. Wildrunner takes a caster level loss but you are less likely to get an evil glare from the DM over it.Īlso don't forget Practiced Spellcaster feat to boost your caster level back to your HD. ![]() If you have your heart set of cleric/wizard you could get trackless step from bamboo spirit folk race from OA or take a single level of wildrunner can get you in. Personally I wouldn't let that fly if I was DM but I have no idea what level of power your group plays at. So you can cast a 2nd level divine spell from your wizard spells. Some early entry cheese does exist but it involves a feat from dragon magazine that lets a dual caster use his/her spells as either arcane or divine. ( wildshape based on pathfinder version of AH. Druid 3/Wizard 3/Arcane Hierophant 10/ Mystic Thurge 4.Īt 20 9th level wizard/druid spells and wildshape of a 13th level druid.
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